Saturday 20 April 2013

Unit 16: Assignment Brief 1 Task One – Developments in Editing


          The concept of editing has developed vastly over the last 50 years; there are many ways in which you can edit now that were not possible a long time ago. The process of editing clips together has been altered for ease of use; this makes it faster and you do not have to be a professional to do so. I will go through some of the ways in which editing has developed in this assignment. 

         First of all, the cameras used within the past 50 years have not been as advanced what we have now. 50 years ago they could only film in monochrome, with there only being a limited amount of film; the amount of time they could record for was however much film roll they had in the camera. There was no play back feature either, as there would have been no display monitor. They could only watch the recording back once it had been developed some time later. This is a big difference to what you can do now as you can now look back at a clip and delete it/re-record it if you do not like it; 50 years ago, you could not tell whether it was a good shot or not until it would be too late to say you want to do it again. Also, camera movement was non-existent as they did not have the equipment to move their heavy cameras around steadily. 


          Below is a clip showing several films by the Lumiere Brothers. It is said that they are the creators of the first movie that was made for public consumption. Even though their films were around 40 seconds long, they would be played for audiences and they would be the first of its kind. The films were not very long because they only had enough film in the camera for the entire 40 seconds (approx.). The first film that they made was called ''Exiting The Factory'' (La Sortie de l'Usine) and was shot in their own factory. It simply shows dozens of people (possibly workers) exiting the factory with the camera being in one static position. There was no soundtrack on the film as they did not have the technology to do this. Therefore, it was a silent film although there have been interpretation of it with a piano soundtrack which had been introduced some time later.


          The Miller and the Sweep is an 1897 short silent comedy film by G.A. Smith. It shows a miller carrying a bag of flour and a chimney sweep with a bag of soot. They are seen to have a fight, swinging their sacks at each other and the contents spilling out. A crowd then comes to chase them away. The film is in one static position and is set in front of a windmill. It is said to be one of the first films to show a clear awareness of visual impact. It is one of the earliest films created by G.A. Smith and it is shown in the clip below. Another example of one of his films is The Kiss in the Tunnel. This film was created just 2 years after the previously mentioned although run for 1 minute 2 seconds instead of 49 seconds. This film also has different shots instead of being in one static position.

          Charles Pathe, another major pioneer of the film industry, formed Pathe Records with his brother Emile. The company later went on to become dominant within the industry. A film created by them, titled ''The Horse That Bolted'', was the first to show parallel editing. Someone else who was an early pioneer to editing within film is D.W. Griffith. He was one of the first to use cross cutting and an example would be within his film ''The Birth of a Nation'' (1915) shown below. It shows parallel actions happening at different locations at the same time. Griffith's work influenced others within the film world and started off the basics of editing. A second example of a film that cross cutting being used would be in a more recent film titled ''The Godfather'' (1972). It shows a christening happening which is about God and blessing, then switches to various murders taking place.






          The next development of editing is called following the action. This technique is where the camera follows the action/event that is unfolding; it makes the viewer feel as though they are there and that they are a part of the on-screen world. Also, it lets the viewer see more of the scene instead of just viewing it from any one angle. In the clip below the camera follows the actions around, with it being at the center of all the commotion throughout. The reason there are so many shots within this one scene is to show the commotion and how intense it is; it is mimicking the actions seen on screen (gun shots, explosions, falling debris etc.). Also, the use of shot reverse shot has been used a lot within this scene as it allows the viewer to follow the actions happening within the scene; they can see the main characters and then suddenly see what these characters are looking at. The way this has changed is that in the past the cameras would not be moved around the scene; they would, instead, record a scene from a static position as they did not have the equipment to move the cameras around as frantically as they can do now days with dolly tracks and cranes. Shot variation is also used to follow action, such as in the clip below from ''The Matrix''. 

          The next development of editing is called following the action. This technique is where the camera follows the action/event that is unfolding; it makes the viewer feel as though they are there and that they are a part of the on-screen world. Also, it lets the viewer see more of the scene instead of just viewing it from any one angle. In the clip below the camera follows the actions around, with it being at the center of all the commotion throughout. The reason there are so many shots within this one scene is to show the commotion and how intense it is; it is mimicking the actions seen on screen (gun shots, explosions, falling debris etc.). Also, the use of shot reverse shot has been used a lot within this scene as it allows the viewer to follow the actions happening within the scene; they can see the main characters and then suddenly see what these characters are looking at. The way this has changed is that in the past the cameras would not be moved around the scene; they would, instead, record a scene from a static position as they did not have the equipment to move the cameras around as frantically as they can do now days with dolly tracks and cranes. Shot variation is also used to follow action, such as in the clip below from ''The Matrix''. 



 


          Edward Dmytryk was an American film director who put forward theories around several rules of editing. He was of a group of ten blacklisted Hollywood professionals serving time in prison in which time wrote several books on film making. His rules stated that you should: never make a cut without a positive reason, cut long rather than short, cut in movement, fresh is preferable to the stale, scenes should begin/end with continuing action, cut for values rather than matches, substance first and then form. The video below shows these theories being put into action. According to Walter Murch, American film editor, there are six rules to be followed; you should think how a cut will affect emotion, is the story moved in a meaningful way, does it make rhythmic sense, how does it affect the movement/location, is the axis followed, and does it make spacial/physical sense.









          Another way that editing has been developed is when film makers would combine shots into sequences. This is when different shots are combined although still follow a logical sequence. A man by the name of Edwin Porter, who some consider the pioneer of film editing, was brought to fame by his ability to construct a film using multiple shots; before this, most films were just one static shot with the actions taking place directly in front of this camera. His theory was that the editing is what tells the story and plays a large role within a film, not the actors. Porter is known for creating over 250 films although the 2 that stand out are titled ''The Great Train Robbery'' and ''Life of an American Fireman''. The film below, "Life of an American Fireman", is a film by Porter and shows a house on fire with a woman being rescued. Porter edited these clips together in a way that shows the action on screen from two perspectives; it shows the actions taking place from both inside and outside the building. 





             In-camera editing has changed over the last 50 years as it went from being widely used to not being used as much; in camera editing is when shots are recorded in the order that they will be displayed, meaning that the post production process is not neccesary. This, though, will take a lot of planning before hand so that the clips blend together in a way that keeps it continuous. If the shots do not line up perfectly it means that the outcome will not be perfect although it is a quick process if you have a deadline to meet. This method was used as you couldn't edit the film whilst using the camera with the technology they had back then. They had to wait for it to process until they could literally cut it and stick it all together accordingly, although this process was not available to do on the camera. With cameras now days, we can do this same process although if it doesn't go well at any point, we can delete parts of a clip or rewind tape.







          The Kuleshov effect, named after Lev Kuleshov, is a way in which editing is used to tell several different stories with one repetitive shot of a expressionless man and several other shots of subjects. The man stared into space, with the following shot alternating between subjects such as a plate of soup, a girl in a coffin, and a woman on a chair. This film was shown to audiences who then believed that each expression on the man's face was different when looking at different subjects, even though he had the same expression in each shot. This experiment shows just how effective the editing of clips can be within the film world and how this can be used to tell a story. 



     Montage is when many different clips are edited together at a fast pace. The clips are put together in a way to show the viewer a long process being taken out in a matter of minutes. A famous example of where this has been used many times is the Rocky films. In all 7 films, there will undoubtedly be a scene where Rocky has to train to become more powerful than before. This process, in real life, would have taken up a long period of time although the clips are placed together to show this process quickly. The pace of this editing also reflects the actions within the clips as they usually show very chaotic, powerful moves. Below is a montage scene from Rocky I, which lasts around 2 and a half minutes. At the beginning of the clip, as the music is slow, Rocky is seen to be jogging slowly which mimics the music. As the music then crescendos, his routine gets more intense and the editing cuts more frequently. Another example of when montage was used would be within ''Apocalypse Now'' directed by Francis Ford Coppola. 


      Continuity is when footage is consistent throughout, including persons, plot, objects etc. Each shot flows together without noticeable dramatic changes. It would not be a logical sequence if a man, for example, was wearing a red shirt and then it cut to the following shot and he was wearing a blue shirt. Sometimes in film, though, this does accidentally happen as they record some parts of a film in advance. There have been continuity errors within film although some are more obvious than others. The video below shows a sequence I filmed presenting good continuity, with each shot flowing together in a logical order. Other types of continuity editing techniques include eye-line match, match on action, and graphic match. An eye-line match is when an actor is looking at something in the distance which isn't shown on screen and then the next shot shows what they are looking at. Match on action is when an actor is seen to begin taking out an action and then seen continuing this action through another shot. A graphic match is when two shots link together showing a similarity in positioning or shape. An example of  this would be in Alfred Hitchcock's ''Psycho''. In the shower scene, the drain from the shower is matched with the eye of the lady.




          The Soviet Montage theory is cinema that relies heavily upon the editing process. One of the most famous Soviet filmmakers, Sergei Eisenstein, put forward various views about the idea of montage. He explained his idea around two or more images being edited together that can create a third ''thing'' to give the scene a different meaning. To demonstrate a way in which Eisenstein uses the power of montage is within ''Strike'' and the 1925 film ''Battleship Potemkin'' (shown below). The montage allowed Eisenstein to stretch out time of the battle happening on the stairs, making it seem as though the fight lasted several minutes. Dziga Vertov was another soviet pioneer and practiced in a documentation style within film. Also shown below is his film ''Man With a Movie Camera''. 

 







      A jump cut shows two shots of an object taken from different positions; this then causes the object within a scene to jump to another position in a non-continuous way. A famous clip in which jump cutting is used is this car scene from À bout de souffle; it shows a woman having a conversation seated in a car although, as she is conversing, the background keeps cutting to different areas. This is done to give a sense of the length of this journey, although the speech between clips is flowing making it continuous. The jump-cut is used here to draw attention to the way in which the film has been constructed, and so it does as it has become an iconic scene for jump-cutting. 


          Multiple points of view are used within the film world to portray how various people see a subject. There are different ways in which you can show points of view within a film. First of all the camera can be placed where the subject's eyes are, showing what the character is looking at. This is a first person shot as it shows the scene through the character's eyes like it would do in real life. This allows the viewer to see through the character's eyes and feel as though they are looking at a subject for themselves. This incorporates the viewer and makes them feel involved within the film. These shots can be filmed with a helmet camera or normally on a tripod. Using over the shoulder shots can also show a point of view; they are usually used in conversations and it switches sides frequently. This is to show who is talking and who they are talking to. This is used within ''Peep Show'' as shots are seen through all characters' eyes whilst they are narrating, although also shows them through other actors' eyes. A scene can be seen below. 

          A moviola is an old machine that allowed the editor to view the footage whilst manipulating the film. It was invented in 1924 and was the first machine that allowed for motion picture editing. The video below shows an original moviola being used. Now days we can use various editing software to easily edit a sequence or film. It can be done at home by amateurs or professionals using software all people can get a hold of. Final Cut Pro/Avid are examples of excellent editing software for both beginners and experts to get the best results for their editing. Below is the interface of the Final Cut Pro software showing how someone can easily follow online tutorials to achieve what they want within their film/s. 



          There are various shots used within the film world which were not used in previous years. Many different types of shots are cleverly used by directors to portray different ideas within a film. I will explain some of them and why they are used. First of all, a long shot is used to show an entire subject; an example of this would be a person standing in a room with everything in camera shot so that you could see the persons body and whole room. A medium shot isolates a subject from it's surroundings. This would be used to focus on one part of the subject instead of focusing on everything around it also. An example of this would be having the tyre of a car in shot instead of having the whole car (like it would be in a long shot). A close up is another shot that is used to focus the eyes on one point of a subject. The screen is filled up with one part of a subject, which brings about importance as you can see it in detail. These shots were never used in the beginning on film, until a film name ''The Sick Kitten'' used a close up shot. The director wanted to show the cat in more detail, so he took a close up shot and edited the clip to make them look continuous. From this point onwards, various different shot types were explored.




          Manipulation of diegetic time and space is when a film elapses from one time period to another. A change in time or age will occur and the film will resume from there. A famous example of when this is used is in the clip below from the film ''2001: A Space Odyssey''. It shows the prehistoric time where apes dominated and then, when the bone is thrown up into the air, it transpires to the 'future'. You then see a space shuttle in orbit, which is very contrary of the barbaric fighting from the apes several seconds previous to this. Manipulating time is a clever concept to use within film, although it has to be done well so that it does not get confusing. A film that goes back in time, instead, is called ''Hot Tub Time Machine''. This film shows four men travelling back to their childhood in the 80s. The difference between this film and ''2001: A Space Odyssey'' is that the director could research what everything was like in the past, although in ''2001: A Space Odyssey'' they had to guess the future as it was filmed in 1968.


 


          There are two different ways in which films can be created; they are either created in digital or analogue. When films first started, they were all done on analogue. This means that they were recorded on a film reel and then were played back on a projector. The reason that they used analogue as a way to create films is because, basically, it's the only technology they had back then as film was rather new. In today's world, most films are made on digital as there are many downsides to analogue; first of all, film is expensive and it would take a lot of film to make one movie. They would then have to look at all the film roll and select which parts they want to develop. This is very time consuming and there are easier ways (digital). Digital films are created using information in the form of 1s and 0s that are processed through a computer. A positive to digital is that the quality does not decrease after being played back, which does happen with analogue. Also, with digital, the film is likely to look better as they can re-watch a clip straight away and then record it if necessary  this was not an available function in the past as they could not watch back clips until they have been processed.  

          Video editing is the process in which motion pictures are put together including audio and visual editing. This process can take weeks to refine and some say that films rely heavily upon this process. Editing has become very easy over the years and can be taken out by professionals and amateurs alike. As it can all be done digitally now days, it has become much more easy to take out tasks and then undo them if something goes wrong; this would not have been able to happen many years ago. Non-linear editing is a method allowing you to access frames within your film media and then edit various effects; this can include fades, transitions, and visual effects which can be done at the click of a button. There are also many places on the web that you can refer to in need of help or guidance. 

Friday 19 April 2013

Unit 16: Assignment Brief 1 Task Two – Editing for a Purpose

          In this post, I will explain a range of purposes that editing can be used for; these include to tell a story to an audience, to engage a viewer, to develop drama, as well as many other purposes. I will proceed to give examples of each purpose and expand on each point.
          
          First of all, I will explain how the editing within a film can help tell a story. Several Soviet film makers, such as Lev Kuleshov and Vsevolod Pudovkin, had a view that film making should rely heavily upon editing. The Kuleshov effect, named after Lev Kuleshov, is a way in which editing is used to tell several different stories with one repetitive shot of a expressionless man and several other shots of subjects. The man stared into space, with the following shot alternating between subjects such as a plate of soup, a girl in a coffin, and a woman on a chair. This film was shown to audiences who then believed that each expression on the man's face was different when looking at different subjects, even though he had the same expression in each shot. This experiment shows just how effective the editing of clips can be within the film world and how this can be used to tell a story. 



          Editing can also be used for the purpose of keeping a viewer engaged, keeping their interest within the film. If an event takes a long time to take place, the viewer will get bored and their attention will go astray. To keep a viewer interested, the editor can remove parts of long footage so that a scene isn't shown for a lengthy period of time. The editing process will also take out all of the faults within the film, leaving only what is needed to be seen by an audience. An example of an editing technique used to shorten a long action within a film is a jump cut. This is when, for example, a person could be walking down the road and they appear to walk from one side of the road to the other with the middle part cut out; it is as though they are jumping to the other side, although the audience know it is logical that they must have walked through the middle of the shot. This shortens the time the clip needs to be seen and keeps the audience interested.

          An example of when this was first used is within a scene from the film "À Bout de Souffle". In the clip below, there is a scene from this film where a conversation within a car is being recorded. As the car drives around, the background changes several times although the conversation is continuous. This cuts down, what could have been in the real world, a very long journey into around one minute and a half. They converse all the way to the destination, so there is no waiting around; this means that the audience have something to watch and listen to for the duration of this scene, which makes sure that they do not lose interest or bored with the film. 



          The development of drama within a film can be created carefully by editing a sequence as it allows the viewer to view a scene in a particular way. To provoke a heightened sense of drama within a scene, the pace of editing and angle of the camera can play a big part. An example of fast pace editing to create drama would be if someone is scared of an action taking place or person in a scene, there will usually be a shot reverse shot of the character's reaction to the action taking place. These shots will last for a matter of seconds to show how fast paced and intense it is within the film world. Another technique used to increase the drama, which is shown in the scene from the film ''The Lovely Bones'' below, is the placement of the camera. When the camera is looking at the female character, it is looking down on her; this shows that she is inferior in this situation and is being looked down on. The shot is then reversed to look at the male figure talking to her, with the camera pointing upwards at him. This reflects a POV style of what the girl is looking at, she is looking up to him and it is though he is superior; he is in control and the audience, too, look up at him. 




          The relationship to the genre can be created in editing process using several techniques; this can be done as all genres have different conventions. The first example I will use is when a scene has fast editing, showing an action sequence. This mimics the fast pace on screen, as action films will always show a fight scene or car chase. If these scenes were shown in one continuous shot, it would give the feel as though the fight is going on for a long time and the audience will become uninterested in this same shot. An opposite technique used would be slow pace editing, instead, where it would be used within horror films; this is used to frighten the audience as it allows their mind some time to wonder what is going to happen next. This builds up suspension which is the main convention of the horror genre. An example of this is below in the film Scream, where the clips are on screen for a long duration, leaving the audience's minds to wonder what will happen; this creates suspension and leaves them frightened.



          Another purposes that editing can be used for is to create motivation within a film. This is when the continuity within a film looks smooth so that one shot flows to the next. This keeps the audience motivated to watch the film as there are no 'jerky' shots which can cause the film to not be an easy watch. A good example of this would be when a conversation is taking place in a film. Instead of having a continuous shot with the back of one character's head being seen the whole time, the camera can take advantage of the 180 degree rule and use shot-reverse-shot to keep the audience interested. Walter Murch, a famous American film editor, has certain "rules"  behind the cuts within a scene. He will only use a cut if, for example, the cut will affect the audience emotionally at that moment or if it will affect the location of the audience's focus. If it does, then he will cut it accordingly, giving the cut meaning and motivating the audience to engage with the film. 

          Finally, another way of editing for a purpose is by combining shots into sequences. This is when different shots are combined although still following a logical sequence. A man by the name of Edwin Porter, who some consider the pioneer of film editing, was brought to fame by his ability to construct a film using multiple shots; before this, most films were just one static shot, with the actions taking place directly in front of this camera. His theory was that the editing is what tells the story and plays a large role within a film, not the actors. The scene below, titled "Life of an American Fireman", is from a film by Porter. He edited these clips together in a way that shows the action on screen from two perspectives; it shows the actions taking place from both inside and outside the building. 

Thursday 18 April 2013

Unit 16: Assignment Brief 1 Task Three – Editing Key Conventions

     There are many different conventions of editing used effectively within media; clips are cleverly put together in different ways to portray different things. In the following paragraphs, I will explain what these key conventions are. 

Montage
      First of all, I will explain what the term montage means; a montage is when many different clips are edited together at a fast pace. The clips are put together in a way to show the viewer a long process being taken out in a matter of minutes. A famous example of where this has been used many times is the Rocky films. In all 7 films, there will undoubtedly be a scene where Rocky has to train to become more powerful than before. This process, in real life, would have taken up a long period of time although the clips are montaged together to show this process quickly. The pace of this editing also reflects the actions within the clips as they usually show very chaotic, powerful moves. Below is a montage scene from Rocky I, which lasts around 2 and a half minutes. At the beginning of the clip, as the music is slow, Rocky is seen to be jogging slowly which mimics the music. As the music then crescendos, his routine gets more intense and the editing cuts more frequently. Another film, which purposely copies the montage scene of Rocky, is the film ''Team America''.





Continuity
      Continuity is when footage is consistent throughout, including persons, plot, objects etc. Each shot flows together without noticeable dramatic changes. It would not be a logical sequence if a man, for example, was wearing a red shirt and then it cut to the following shot and he was wearing a blue shirt. Sometimes in film, though, this does accidentally happen as they record some parts of a film in advance. There have been continuity errors within film although some are more obvious than others. The top video below is a sequence showing good continuity, with each shot flowing and being logical. The video below that is a video that I created with continuity errors on purpose, showing some obvious and not obvious errors; although the shots flow into each other, there is not really a logical order/sense to the scene.





Speed of Editing
      The speed of editing within a film can create a different feel which can be used to the film's advantage. When shots are put together quickly, cutting from one shot to the next, it usually shows a fast pace action happening such as a fight. If the shots are on for a long duration then the scene tends to be calm and not much is happening, possibly a talking scene. The scene below, from ''The Bourne Ultimatum'', shows a chase scene with many different shots/angle being used to show how fast paced this would have been in real life. It engages the audience. When editing goes from slow to fast paced, it can effectively show a change and take the audience by surprise. An example would be from the film ''The Good, the Bad & the Ugly'' in which there is a stand off which is slow paced, to there being a shootout which is fast paced. Films do not always need any cuts at all though, which is shown within the film ''Russian Ark''. It has all been filmed in one shot with no editing at all. Another action sequence that is very famous that uses various shots and fast paced editing is within the film ''Psycho'' in the famous shower scene.







Jump-cutting
      This is a type of cut which shows two shots of an object taken from different positions; this then causes the object within a scene to jump to another position in an illogical manor. A famous clip in which jump cutting is associated with is this car scene from À bout de souffle; it shows a woman having a conversation seated in a car although, as she is conversing, the background keeps cutting to different areas. This is done to give a sense of the length of this journey, although the speech between clips is flowing making it continuous. The jump-cut is used here to draw attention to the way in which the film has been constructed, and so it does as it has become an iconic scene for jump-cutting. 




Parallel Editing
      Parallel editing is where two or more scenes are alternated to give the illusion as though they are simultaneous when, in fact, they are happening at different times/places. It makes it seem as though two shots are in the same place although it soon becomes clear that the subjects are not together as they are thought to, but are apart. An example of parallel editing is in this scene from 'The Silence of the Lambs'. It shows a man in his basement with a gun, and then another shot showing policing about the raid a house. The bell at the front door rings, as does the one in the mans basement, which makes it seem as though they are about to go into his house. He then goes to the door and there is a woman standing there, at the same time we go to the other shot showing the police storming an empty house.

 

Keeping Interest
      Within the opening of films, they have been known to open with dramatic titles so that the audience will stay engaged and will feel interested within the film. A good example of this would be within the opening of the Spider-Man films which show webs and his clothing straight away. This engages the audience as they are all their to see spider-man make his appearance. Giving the audience a sneak preview of what spider-man will look like throughout the film at the beginning helps everyone feel engaged and suspense as to when they get to see him fully and engaging in action. Within the trailer for ''The Man in the Iron Mask'' (1998), the transitions fade through black through every shot which also lets the audience know that it will be a dark film and will include death and action. 





Lev Kuleshov - Montage
     Several Soviet film makers, such as Lev Kuleshov and Vsevolod Pudovkin, had a view that film making should rely heavily upon editing. The Kuleshov effect, named after Lev Kuleshov, is a way in which editing is used to tell several different stories with one repetitive shot of a expressionless man and several other shots of subjects. The man stared into space, with the following shot alternating between subjects such as a plate of soup, a girl in a coffin, and a woman on a chair. This film was shown to audiences who then believed that each expression on the man's face was different when looking at different subjects, even though he had the same expression in each shot. This experiment shows just how effective the editing of clips can be within the film world and how this can be used to tell a story. 



Graphic Match
     A graphic match is when two shots link together showing a similarity in positioning or shape. An example of  this would be in Alfred Hitchcock's ''Psycho''. In the shower scene, the drain from the shower is matched with the eye of the lady as it zooms in and then zooms back out. The shape of the drain is matched with the shape of the eye. Another famous example of a graphic match is within the film ''2001: A Space Odyssey'' where an ape is seen to throw a bone up into the air, which then turns into a space shuttle floating around. There are also graphic matches in many other famous films such as ''Schindler's list'', ''War of the Worlds'', and ''Raiders of the Lost Ark''. 





180 Degree Rule
      The one hundred and eighty degree rule is a basic guideline referring to the positioning of two or more people/objects within a scene. There is an imaginary line running along the floor to the character, which you cannot pass as this would be breaking the rule; you should stay on one side of this 180 degree line as the character will stay on the same side of the screen. If you cross this line, the character will be on the other side of the screen, confusing the audience as the background will completely change. If you cross the line it is known as ''crossing the line'' or ''breaking the 180 degree rule''. Below is an image showing, in basic, how this rule works. If the camera is on the left/right, it should not pass the line on the axis. If it does, it will cause the characters to switch places, causing confusion.



Transitions
      Transitions are the way in which clips are overlaid at the editing process; these range from simple fades to contrast cuts. Transitions are used so that the clips do not just come one after the other, with no breaks in between. Having transitions helps the viewer justify when a scene ends/begins. Too many transitions, though, can make a film look amateurish as it looks as though a child has selected all different transitions they can try. Most of the time transitions will be carefully selected to convey a certain mood or tone. A few transitions I will explain are fade in/out, wipe, contrast cut, dissolve, and straight cut. Firstly, fade in/out transitions usually come from, or go to, block colours such as black or grey. They are used to signify the beginning or end of a sequence. The wipe transition is when the previous shot is removed from the screen with the new shot 'wiping' it out of the way; it overlaps the previous shot, coming in from one direction all the way across. A contrast cut is when two shots juxtapose to show contrasting ideas; an example of this would be a bird flying gracefully in the sky and then a shot of a fire destroying a home. A dissolve is when one shot merges into another in a way that fades them together, overlaying both. Finally, a straight cut is where one shot abruptly ends and then another promptly starts. Some examples can be seen below.

(dissolves, fades, straight cuts used)


(wipes)


Soviet Montage
          The Soviet Montage theory is cinema that relies heavily upon the editing process. One of the most famous Soviet filmmakers, Sergei Eisenstein, put forward various views about the idea of montage. He explained his idea around two or more images being edited together that can create a third ''thing'' to give the scene a different meaning. To demonstrate a way in which Eisenstein uses the power of montage is within ''Strike'' and the 1925 film ''Battleship Potemkin'' (shown below). The montage allowed Eisenstein to stretch out time of the battle happening on the stairs, making it seem as though the fight lasted several minutes.



Editing Rhythm
      The editing rhythm is the duration of which the shot remains on screen. A different pace of editing can show different things within  a film. Shots can be shown for a short amount of time to give the sense of it being very dramatic and fast paced. This is because the shots are seen so fast that you have to try and take it all in within seconds, making it seem as though the actions are taking place very fast. If shots are shown on screen for a long period of time, then it can enhance the fact that it seems as though it is realistic as you can not speed up time in real life or skip to a different action that fast. Also, a long flow of a clip gives the sense of a narrative, making it easier for a viewer to follow the story along. The below video shows a woman playing tennis, in which the shots are on screen for very little time to give it that fast pace. This is done so that it mimics the actions of her playing tennis, as this is also a fast paced, action sport. If she was, however, playing something like bowls, then the shots would be on screen for a longer period of time as it is not as exhilarating. 



Matching Shots
     Other types of continuity editing techniques include eye-line match and match on action. An eye-line match is when an actor is looking at something in the distance which isn't shown on screen; this is then placed next to the shot showing the object which they are looking at. Match on action is when an actor is seen to begin taking out an action and then the shot changes to see them continuing this action. This covers up the cut and makes the action seem fluid and keeps the continuity within the scene. The clip below shows both types of shot within the scene, keeping the film continuous and logical. 

Wednesday 17 April 2013

Unit 16: Assignment Brief 2 Task One - Continuity Storyboard

180 Degree Rule
      The one hundred and eighty degree rule is a basic guideline referring to the positioning of two or more people/objects within a scene. There is an imaginary line running along the floor to the character, which you cannot pass as this would be breaking the rule; you should stay on one side of this 180 degree line as the character will stay on the same side of the screen. If you cross this line, the character will be on the other side of the screen, confusing the audience as the background will completely change. If you cross the line it is known as ''crossing the line'' or ''breaking the 180 degree rule''. Below is an image showing, in basic, how this rule works. If the camera is on the left/right, it should not pass the line on the axis. If it does, it will cause the characters to switch places, causing confusion.



Matching Shots
     Other types of continuity editing techniques include eye-line match and match on action. An eye-line match is when an actor is looking at something in the distance which isn't shown on screen; this is then placed next to the shot showing the object which they are looking at. Match on action is when an actor is seen to begin taking out an action and then the shot changes to see them continuing this action. This covers up the cut and makes the action seem fluid and keeps the continuity within the scene. The clip below shows both types of shot within the scene, keeping the film continuous and logical. 




Storyboard


Close up of face and then eye-line match to door

Walk to door, then have a close up/POV of hand opening door

Match on action of opening door and then walking through

Match on action other side of door, then close up of face









































Talking to other actor, shot reverse shot when talking












Shooting Schedule 

Day
Scene
Location
Equipment
Costumes
Props
Cast +Crew
12 Jan 2013




13 Jan 2013
School - Media Rooms


School - Media Rooms
Robert clack





     Robert      clack
Camera tripod
Mic




    Camera         tripod
    Mic
Sixth Form Attire




Sixth Form Attire
N/A







N/a
Daniel
Jack




Daniel
Jack

Tuesday 16 April 2013

Unit 16: Assignment Brief 2 Task Two - Continuity

Continuity Exercise



Director: Jack
I decided to direct the continuity exercise as I knew what I wanted the end result to look like and I wanted to put that idea into work and achieve the end result as I imagined. As I was director, it allowed for me to do this and I am pleased with the end result. 

Camera Operator: Jack/Daniel
Both Daniel and I operated the camera as we were both on screen at one point. If, though, we had more crew members then we could assign one person the role and then have them film the entire exercise. I was primarily the camera operator as Daniel was in shot most of the time, although we switched around when I was needed in shot.

Sound Operator: Daniel
Daniel was in charge of operating sound as he felt confident in setting up the recording equipment and making sure that we could get best sound quality from the positioning of the microphone.

Editor: Jack
I edited the exercise as I feel that editing is just as important as filming and I knew from the beginning how I wanted it to look; if Daniel had edited it, then it may not have come out how I intended it to. I am pleased with the exercise and I feel that we have successfully completed what we set out to do.

Saturday 13 April 2013

Unit 16: Assignment Brief 2 Task Three - Documenting Editing Process

This first image shows a screen shot in which I captured my footage so that I could edit it within Final Cut Express; first of all, I plugged in the camera to the computer so that I could transfer the information over. I then opened Final Cut Express and selected ''file'' and then ''Capture''. This then brought me to a screen where I could capture the film from the camera onto the computer so that I could manipulate it. 

My files were then uploaded to the computer and could be put into Final Cut Express. The file names were camera standard so they were a mix of numbers/letters, although I manually renamed these files so that it made it easier upon editing. These files are the ones that I will continue to edit and will be included within the final edit of the video.




I made an ''outtake'' file which included the clips that were not going to be included in the final video. With this said, though, I may have had to use these as a back up if any of the other clips did not show continuity. I may have had to refer back to these videos as a last resort if I was, for example, short of time and could not go out to film again. 





Upon cropping a video, I chose the ''cut'' tool (shortcut = press B key) which enabled me to select a time within a video to crop it. The image above shows the timeline when this action is being taken out, as the grey line indicates where the clip will be cut. This was tricky at times as there was a lot of footage which showed shot reverse shot; this means that it was confusing as to what should have been deleted/kept. 



To make some clips seem more fluent, I added in a transition so that it smoothly continued from one shot to the next. I took out this action by clicking on ''effects'' and then ''transitions''. I then selected an appropriate transition, in this case a cross dissolve, and applied it in between two clips. This resulted in the shots flowing well together without there being a sudden change between clips. 




The audio needed to be mixed as I wanted to add music over the top of the video, although I also wanted the speech within some clips to be heard. I selected the tool which looks like a mountain down in the bottom left which brings up the volume level for each clip. This then enabled me to adjust the sound level accordingly, making the soundtrack quiet when I wanted the speech to be heard on the video.